Keyhaven
A little town that works while you do.
Keyhaven is an idle game on floating islands, spread across your Stream Deck. Every key is an island with a building on it, earning gold in a rhythm of its own. You level them up, hire workers and make a few choices that cannot be unmade. It goes on working while the computer is off.
One price, the whole game. No ads, no purchases, no network.
The listing is reserved and this button turns into a link the moment Elgato publishes it.
Or try Keyhaven Lite, free ↓Six islands, six trades
The farm pays every two seconds, the harbour every ten minutes, and the lumber camp, quarry, smithy and market lie in between. Tap an island to gather its gold; hold it to buy levels. Hire a worker and the island gathers by itself from then on.
Pay doubles at levels 10, 25, 50, 100 and beyond, and buildings are rebuilt larger as they grow: a shed and a field become a barn and a silo, and then an estate.






The light is your own time of day
The islands are drawn in the light of the hour it is where you are. Morning turns to noon, the golden hour comes, windows light up at dusk, the forge glows, and at night the lighthouse sweeps its beam across the water. Nothing is fetched for this: it reads your clock.



Charters: choices that last
At levels 25, 50 and 100 each building offers a charter, one of two paths that cannot be undone. Triple this farm, or a fifth more for every building? Twice as fast, or cheaper levels? Two players end up with different towns, and each new town is a chance to try another.

Worth a glance, never a duty



New towns on new lands
When the harbour has grown, you can move on. A new town starts small, but you take crowns with you: each one kept makes everything earn a tenth more, and crowns can be spent on perks that last. Every land looks different and has a rule of its own.



The rest of it
- Goals
- Fifty-seven in a town. There is always a next thing worth doing, and a reward for doing it.
- Workers
- Six of them, each with a name and a perk of their own.
- The trade chain
- The market earns more for every level of the trades that supply it.
- Perks
- Longer nights away, a head start, stronger trade winds, cheaper levels. Bought with crowns, kept for good.
- Buy in bulk
- A hold buys one level, ten, twenty-five, or as many as you can afford.
- Calm
- One switch stops the drifting clouds, the swaying wheat and the smoke.
- Sound
- Soft and sparse: a coin, a chime for a goal, a horn when the ship comes in. One switch turns it off.
- Paced by simulation
- A player who only looks in now and then reaches the market on day one, the harbour on day four, and a new town within a week.
Two editions
Keyhaven Lite is free and stays free. It has the first three islands in one town, which is enough to find out whether a town on your keys suits you. Keyhaven is the whole game. A Lite town is not carried over.
| Keyhaven Lite · free | Keyhaven | |
|---|---|---|
| Islands | Farm, lumber camp, quarry | All six |
| Workers, charters, goals, merchant | Yes | Yes |
| The ship in port | No | Yes |
| New towns, crowns and perks | No | Yes |
| Works while the computer is off | Yes | Yes |
On every Stream Deck
Put Town on every key of a page. With eight keys the first six are the islands and the last two the treasury and the town hall. On bigger decks the keys between them become shortcuts to goals, workers and the rest. On a smaller deck, such as a Stream Deck Mini, the islands are shown a few at a time, and a tap on the treasury turns to the next.

On a Neo, the Infobar keeps the score



Requirements
- Stream Deck app
- 7.6 or newer
- Platforms
- macOS 12+ and Windows 10+
- Devices
- Any Stream Deck. Best with eight keys or more; playable from three. The Infobar action needs a Stream Deck Neo
- Internet
- Never. It does not use the network.
- Permissions
- None
What it doesn't do
No ads, no gems, no timers to buy off, no purchases of any kind. No account, no network, no analytics. The town is kept on your computer and nowhere else.
Version
v1.0.0
First release. Six islands that earn gold in cycles of their own, in the light of your real time of day. Workers, charters, goals, the ship in port and a merchant who calls. The town works on while the computer is off. New towns on new lands, with crowns and perks. The treasury and the next goal on the Stream Deck Neo's Infobar.
Support
Something off in town? Write to us and a human will answer.
- Your Stream Deck model, app version and operating system
- How many keys the town is on
- What the keys showed, and what you expected instead
- The plugin log from the de.7bp.keyhaven.sdPlugin folder