Tradewind
A sea that trades while you work.
Tradewind is an idle game on a sea chart that spreads across your Stream Deck. Every key is a window onto one sea: ports on islands, open water between them, and ships sailing from key to key across the gaps. You open trade routes, grow your ports from hamlets into capitals, find new ones in the fog, and in time sail on to a new sea. It goes on trading while the computer is off.
One price, the whole game. No ads, no purchases, no network.
The listing is on its way, and this button turns into a link the moment Elgato publishes it.
Or try Tradewind Lite, free ↓Three things to do
Open a route, upgrade a port, sail on to a new sea. That is the whole game, and it lasts for months.



From a hamlet to a capital
Tap Upgrade for a level, hold it for more. A port is rebuilt as it grows, and every stage brings a berth for one more route: a hamlet becomes a village with a warehouse and boats at the pier, then a town, a harbour city with its own lighthouse, and a capital with a domed hall.





The sea keeps your own time of day
The chart is drawn in the light of the hour it is where you are. Morning turns to noon, the golden hour warms the sand, and at night lamps are lit in the windows, the ships carry lanterns, and the lighthouse beam sweeps across the keys. Nothing is fetched for this: it reads your clock.



Fog to lift, and a sea that waits for you



Then sail on to a new sea
Once every port is found, expeditions sail beyond the chart. Seven of them bring home the chart of the next sea, with its own ports, goods and colours, and in every new sea everything earns double. Each sea takes two or three weeks.



The rest of it
- Wants
- Every port makes one thing and wants another. A route that brings it pays double, and the chart shows it in gold.
- Berths
- Each stage of a port brings a berth: one more route. Close a route any time to open another.
- A sea with a life
- Gulls over the busiest harbour, a whale now and then, bell buoys, seals on the sandbar, an old wreck. No two keys of open water are alike.
- Messages in bottles
- Now and then one drifts in. Tap it for its gold; let it go and nothing is lost.
- One useful hint
- The Infobar and the treasury always name the one most useful thing to do next.
- The Tradewind key
- For any page: a ship sailing round an island, and your gold. A tap opens the whole sea, and the menu brings you back.
- Calm
- One switch stops the gulls and the sparkle, and the ships move more gently.
- Sound
- A soft coin as a ship ties up, the ship's bell when a port grows, wind when the fog lifts. All of it can be turned off.
Two editions
Tradewind Lite is free and stays free. It has Home Waters with three of its ports, which is enough to find out whether a sea on your keys suits you. Tradewind is the whole game. A Lite sea is not carried over.
| Tradewind Lite · free | Tradewind | |
|---|---|---|
| Ports | Saltmere, Brightwater, Kestrel | All five of every sea |
| Routes, upgrades, the fog | Yes | Yes |
| Expeditions and new seas | No | Spice Reach, North Ice, Pearl Banks and on |
| Trades while the computer is off | Yes, up to three days | Yes, up to three days |
| Profiles for every Stream Deck | Yes | Yes |
On every Stream Deck
Put the Tradewind key on any page and tap it, or choose one of the Tradewind profiles, made for the Neo, MK.2, Mini, Plus and XL. The ports keep their places on the chart whatever the deck; on a bigger one there is simply more sea between them. The last key is always the harbour office, with the treasury and the menu.


On a Neo, the Infobar keeps the log


Requirements
- Stream Deck app
- 7.6 or newer
- Platforms
- macOS 12+ and Windows 10+
- Devices
- Any Stream Deck with six keys or more (Lite: four); best with eight. The Infobar action needs a Stream Deck Neo
- Internet
- Never. It does not use the network.
- Permissions
- None
What it doesn't do
No ads, no gems, no timers to buy off, no purchases of any kind. No account, no network, no analytics. The sea is kept on your computer and nowhere else.
Version
v1.0.0
First release. One sea chart across all your keys, with ships sailing from key to key. Trade routes with double pay where a port gets what it wants; five ports a sea that grow from hamlets into capitals; ports in the fog; the light of your real time of day; the captain's log after time away; expeditions and new seas. The Tradewind key for any page, profiles for every Stream Deck, and the Infobar on a Neo.
Support
Something off at sea? Write to us and a human will answer.
- Your Stream Deck model, app version and operating system
- Whether you opened it with the Tradewind key, a profile, or your own page
- What the keys showed, and what you expected instead
- The plugin log from the de.7bp.tradewind.sdPlugin folder