Run a small post company across a fog-bound chain of islands.
Every harbour posts its own jobs. Pick what pays, and what you can actually carry.
Crates come in shapes. Fit them, mind the weight, and keep the water out.
The chart ends where the mist begins. Every crossing draws a little more of it.
The stamp comes down, the coins land in the purse, and the next harbour is waiting.
After dark, only the lit quays and your own lamp.
Islands surface out of the fog as you sail, and the chart keeps what you find.
Fronts roll in, squalls close the sea, and night brings the harbour lamps out.
Found post offices, set a fleet running on its own and climb the licence ladder.
Pull back and the sea turns to paper: routes, weather and your fleet at a glance.
Somebody sailed this chain before you. Their pages turn up one harbour at a time.
Colour palettes, text size, relaxed mode, full keyboard play and less motion.
Host your company from a save and share a five-letter code. Everyone sails their own boat; the purse, the board and the sea are shared.
Sail close and your lookouts reach further together.
Long hauls in two legs that one captain can't finish alone.
Pass crates or coins when you're alongside, never by wire.
Messages fly after your boat, so sailing away delays them.
Fire a flare when the hull gives out, and a friend can come.
Tie up together in a squall and the crews mend both hulls.
Pick how the sea treats you when you found the company. Every mode is the same archipelago; the weather, the dangers and the pay change.
Double speed and generous pay. Pirates are about, but almost nothing can really hurt you.
Fair skies and nothing hunting you. Money comes easily, and debt never ends a run.
The intended balance: mostly fair weather, the odd shark, and a living you earn.
Frequent rain, real storms and pirates who mean it. Rough crossings and long hauls pay better.
Parcel Archipelago isn't on sale yet. Here is every store it's heading to.